Should I continue reading Frank Luna's Introduction to 3D Game Programming with DirectX 11 book after D3DX and XNA Math Library have been deprecated? [on hold]

Posted by milindsrivastava1997 on Game Development See other posts from Game Development or by milindsrivastava1997
Published on 2014-05-30T13:38:48Z Indexed on 2014/05/30 16:06 UTC
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I recently started learning DirectX 11 (C++) by reading Frank Luna's Introduction to 3D Game Programming with DirectX 11. In that the author uses D3DX and XNA Math Library.

Since they have been deprecated should I continue using that book?

If yes, should I use the deprecated libraries or should I switch some other libraries?

If no, which book should I consult for up-to-date content with no use of deprecated library?

Thanks!

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