Should I continue reading Frank Luna's Introduction to 3D Game Programming with DirectX 11 book after D3DX and XNA Math Library have been deprecated? [on hold]
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Published on 2014-05-30T13:38:48Z
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I recently started learning DirectX 11 (C++) by reading Frank Luna's Introduction to 3D Game Programming with DirectX 11. In that the author uses D3DX and XNA Math Library.
Since they have been deprecated should I continue using that book?
If yes, should I use the deprecated libraries or should I switch some other libraries?
If no, which book should I consult for up-to-date content with no use of deprecated library?
Thanks!
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